Archive for the ‘Virtual worlds governance’ Category

Second LIfe ToS: virtual world and national law systems at redline

September 26, 2007

Second LIfe ToS: virtual world and national law systems at redline
On September 18th Lindend Lab, the company that runs Second Life, Changed the world’s Terms of Services. Something like that should remind us how easy is for the “owner of the world ” to change the rules of the game and should rise some concerns to all the people out there who think they are in some way protected as virtual citizens by EULA or ToS. Those are not comparable with law.. unless you would admit that law is something that the boss can change whenever he wants

Law and governance and virtual worlds

September 26, 2007

Law and governance and virtual worlds
ABSTRACT

This panel will survey the virtual world phenomena, introduce the governance issues that arise there and suggests why the digital government community can both contribute to virtual worlds’ success and benefit from the online laboratory these environments provide.

Science Links Japan – How Do We Deal With the “Virtual” World?

September 26, 2007

Science Links Japan – How Do We Deal With the “Virtual” World?
However, since this virtual world is invisible, confusion can easily arise when compared to the real world. Harassment and crime occur and people often get deceived. The virtual world has many problems: It can be ecumenical and momentary. The volume of information it handles is beyond human control. And it is the kind of invisible world that lacks the mutual confidence that is barely maintainable even in the real face-to-face world.

Therefore, similar to how the law serves to maintain a certain kind of order in the real world, the virtual world also requires a law system that encompasses civil law and criminal law on a global level (Cyber Space Law) in order that a disciplined, safe, and active world can then be constructed.

Virtual_Worlds – conference

September 26, 2007

Virtual_Worlds
Law and Governance and Virtual Worlds

Virtual worlds are a subset of the rapidly expanding gaming industry. Unlike in a game, however, virtual world users are not engaging with a clear and comprehensive rule system or with an experience in which there is a beginning or an end. Rather, in virtual worlds players engage with each other in almost all forms of existing social interaction – and are also creating a new range of social interactions.

The most prominent virtual world, SecondLife.com, has seen its membership increase from one million in October 2006 to five million users in late March 2007. SecondLife has casinos, schools, stores, banks as well as sex sites and crime. It is, in other words, an environment which present interesting research opportunities on the nature and role of government as it emerges in these environments.

Consider a governance spectrum within virtual worlds.

Beijing police launch virtual Web patrol – Online World – MSNBC.com

September 26, 2007

Beijing police launch virtual Web patrol – Online World – MSNBC.com
BEIJING – Police in China’s capital said Tuesday they will start patrolling the Web using animated beat officers that pop up on a user’s browser and walk, bike or drive across the screen warning them to stay away from illegal Internet content….

CYB3RCRIM3: Virtual world, virtual cops

September 26, 2007

CYB3RCRIM3: Virtual world, virtual cops
Tuesday, August 28, 2007
Virtual world, virtual cops

I was chatting with a friend the other day – a former police officer, who now works in the area of computer crime. We were talking specifically about virtual worlds like Second Life and, basically, about whether they may evolve their own law enforcement presence…..

Law and Governance and Virtual Worlds, Ethan Katsh

September 26, 2007

Proceedings Template – WORD
Law and Governance and Virtual Worlds
Ethan Katsh
University of Massachusetts Amherst
Amherst, MA 01002
1-781-405-6806
Katsh@legal.umass.edu
Alan Gaitenby
University of Massachusetts Amherst
Amherst, MA 01002
1-413-577-1394
Gaitenby@disputes.net
Norman Sondheimer
University of Massachusetts Amherst
Amherst, MA 01003
1-860-539-9335
Sondheimer@cs.umass.edu
ABSTRACT
This panel will survey the virtual world phenomena, introduce the
governance issues that arise there and suggests why the digital
government community can both contribute to virtual worlds’
success and benefit from the online laboratory these environments
provide.

The Kway Teow Man: Legislation of the Virtual World

September 26, 2007

The Kway Teow Man: Legislation of the Virtual World
The KTM was asked about his views on the regulation of cyberspace, to which the KTM expressed concern over AGC’s current policy on cyber-disputes involving virtual worlds. According to a recent article (attached below for easy reference), “the police and the AGC have better things to do with their time than trying to sort out ‘crimes’ in these make-believe online zones”….

Gamasutra – State Of Play V Panels Talk Virtual World Business, Regulation

September 26, 2007

Gamasutra – State Of Play V Panels Talk Virtual World Business, Regulation
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Amazon.com: Internet Justice, Philosophy of Law for the Virtual World: Books: Anna Mancini

September 26, 2007

Amazon.com: Internet Justice, Philosophy of Law for the Virtual World: Books: Anna Mancini